Simple and accessible clicker games have attracted about half a billion users worldwide. Trends point to a growing number of gamers in the next 10-20 years. Clickers are written in Python and Unity, in Android Studio and Scratch, Telegram, C++, with the involvement of AI. An engaging story, positive emotional tone, and reward anticipation (in-game and after listing) can be called "anchors" for the target audience. However, a respectable portion of clickers belong to scam projects: for example, out of 72 new projects launched in the previous 1-2 years, 24 (33.3%) have recently been labeled "scam".
How to make a fascinating clicker bot in Telegram, consider the design and tokenomics, without falling into the number of scammers - see Merehead's longread guide.
Ready images in .psd format are sent to Unity. Arrays, scales of in-game currency, progress and level progression are separated parts of the graphics. Then you need to pick melodic sounds, on the basis that loud and aggressive, long melodies will sound disharmonious. Typically, you need up to 5-10 sounds, which are saved in .wav or MP3 format. To avoid annoying the gamer, it is preferable to set a default silence, a soft note or a short chord by placing a bell or megaphone in a prominent place.
The next step is to write the code - in JavaScript with the Node.js framework, in Python, C# or C++, PHP. To develop a bot in Telegram, you can also use the R language with the RStudio environment. When the bot is created in @BotFather - the confirmation of the correct launch will be a message with the alphanumeric name of the API token - we write the code in R (or another programming language), specifying the received token in the list of commands. Tags and markup in HTML are supplemented with images, stickers, animations and sounds. Setting up the scheduler and checking the scripts, commands and filters, alerts complete this part of the work.
Simple version of tap to earn game in Telegram assumes the passage of 50-100 levels, with the price of achieving the next step grows by the same 25-30%. In case of purchase for real money - by 10%. Payment in "stars" for bots is allowed through Telegram Stars, otherwise the clicker bot can be blocked. The Durger King bot is included in one of the options for buying "stars", each of which is valued at a rate of $0.013. Let's assume that the skill store has 8 types of tap pay increases, such that clicking on a character or screen adds 12 coins per level. If a gamer bets on financial investment, Telegram buys a lot more in-game coins for stars ($2.1 buys 250 or more coins). Clearly - a table with the results.
| Level | Coins | «Stars» Telegram | Cost of Telegram "Stars" in USD | Number of in-game coins per level (per click) | Number of in-game coins per level when purchasing for Stars (per click) | 
| 1 | 100 | 160 | 2,1 | 12 | 250 | 
| 2 | 130 | 176 | 2,3 | 24 | 500 | 
| 3 | 169 | 194 | 2,5 | 36 | 750 | 
| 4 | 220 | 213 | 2,8 | 48 | 1000 | 
| 5 | 286 | 234 | 3,0 | 60 | 1250 | 
| 6 | 371 | 258 | 3,3 | 72 | 1500 | 
| 7 | 483 | 283 | 3,7 | 84 | 1750 | 
| 8 | 627 | 312 | 4,1 | 96 | 2000 | 
| 9 | 816 | 343 | 4,5 | 108 | 2250 | 
| 10 | 1060 | 377 | 4,9 | 120 | 2500 | 
| 11 | 1379 | 415 | 5,4 | 132 | 2750 | 
| 12 | 1792 | 456 | 5,9 | 144 | 3000 | 
| 13 | 2330 | 502 | 6,5 | 156 | 3250 | 
| 14 | 3029 | 552 | 7,2 | 168 | 3500 | 
| 15 | 3937 | 608 | 7,9 | 180 | 3750 | 
| 16 | 5119 | 668 | 8,7 | 192 | 4000 | 
| 17 | 6654 | 735 | 9,6 | 204 | 4250 | 
| 18 | 8650 | 809 | 10,5 | 216 | 4500 | 
| 19 | 11246 | 890 | 11,6 | 228 | 4750 | 
| 20 | 14619 | 979 | 12,7 | 240 | 5000 | 
| 21 | 19005 | 1076 | 14,0 | 252 | 5250 | 
| 22 | 24706 | 1184 | 15,4 | 264 | 5500 | 
| 23 | 32118 | 1302 | 16,9 | 276 | 5750 | 
| 24 | 41754 | 1433 | 18,6 | 288 | 6000 | 
| 25 | 54280 | 1576 | 20,5 | 300 | 6250 | 
| 26 | 70564 | 1734 | 22,5 | 312 | 6500 | 
| 27 | 91733 | 1907 | 24,8 | 324 | 6750 | 
| 28 | 119253 | 2098 | 27,3 | 336 | 7000 | 
| 29 | 155029 | 2307 | 30,0 | 348 | 7250 | 
| 30 | 201538 | 2538 | 33,0 | 360 | 7500 | 
| 31 | 262000 | 2792 | 36,3 | 372 | 7750 | 
| 32 | 340599 | 3071 | 39,9 | 384 | 8000 | 
| 33 | 442779 | 3378 | 43,9 | 396 | 8250 | 
| 34 | 575613 | 3716 | 48,3 | 408 | 8500 | 
| 35 | 748297 | 4088 | 53,1 | 420 | 8750 | 
| 36 | 972786 | 4496 | 58,5 | 432 | 9000 | 
| 37 | 1264622 | 4946 | 64,3 | 444 | 9250 | 
| 38 | 1644008 | 5441 | 70,7 | 456 | 9500 | 
| 39 | 2137211 | 5985 | 77,8 | 468 | 9750 | 
| 40 | 2778374 | 6583 | 85,6 | 480 | 10000 | 
| 41 | 3611886 | 7241 | 94,1 | 492 | 10250 | 
| 42 | 4695452 | 7966 | 103,6 | 504 | 10500 | 
| 43 | 6104088 | 8762 | 113,9 | 516 | 10750 | 
| 44 | 7935315 | 9638 | 125,3 | 528 | 11000 | 
| 45 | 10315909 | 10602 | 137,8 | 540 | 11250 | 
| 46 | 13410682 | 11662 | 151,6 | 552 | 11500 | 
| 47 | 17433886 | 12829 | 166,8 | 564 | 11750 | 
| 48 | 22664052 | 14112 | 183,5 | 576 | 12000 | 
| 49 | 29463268 | 15523 | 201,8 | 588 | 12250 | 
| 50 | 38302248 | 17075 | 222,0 | 600 | 12500 | 
| Total | 165976074 | 186225 | 2421 | 4800 (for 8 skills) | 25000 (2 skills) | 
The total result is that for 166 million in-game coins, pumped to the maximum, for one click the participant will get no more than 600 units to the base level on one option. If such skills are 8, it will provide a total credit of 4800 coins per click and for such a reward it will be necessary to spend ≈ 1.3 billion.
In case of the paid option of passing (for crypto or fiat) when making $4842 (372.5 thousand "Stars" Telegram) the price of one tap will reach 25 thousand units of game currency, as the growth of the price tag will be three times slower. Imagine that the clicker will interest half a million gamers and 20% of them become regulars. From this number, 10-15% of people will choose paid features. Thus, at the first or second stage of the life cycle (a year or two), from paying customers will be able to attract $72 million, provided the full purchase of all the possibilities of character upgrade.
 
A drive to explore is inherent in every human being: hidden task elements stimulate autonomous player growth and excite entrepreneurial spirit. Linear growth is not as interesting as exponential or with accumulation. However, in any situation, the one who contributes real money (fiat or cryptocurrency) is always in a better growth situation than the one who tries to pass levels by wasting time. The more parameters involved in the clicker model, the more expensive p2e game development price is, reaching the level of $40-80k.
 
Extra opportunities for gamers to earn money by subscribing to Telegram channels, connecting to bots of clicker-partners, using the function of mining expand the possibilities of income growth at the expense of in-game assets. Scenarios where the upgrade rate is drastically reduced in comparison with the profit (coefficient 1.5-2.5 and more), increase the waiting time and repel CA. Once the game's lifecycle has reached a "plateau", it makes sense to reset to zero with the provision of bonuses and multiplying achievements or selling them. For this reason, listing and the ability to exchange earned TON for other types of cryptocurrency like ETH via verified smart contracts in Trust Wallet on DEX exchanges is so important.
 
 
The reward for a correctly guessed version is a certain amount of NOT. Of course, the cryptocurrency's exchange rate fluctuates, and if in early June it reached almost $0.029 per unit, there were situations when it fell below the $0.009 level, with volatility within a 3-fold difference. Therefore, tying cryptocurrency to gaming tokens should be done with an eye on USDT, taking into account long- and medium-term trends.
 
Let's try to visualize the mechanics of Yumify. In 46 minutes with the energy recovery level of 2 units per second, coin capacity (multitab) of 5500, a full cycle of in-game currency is completed and the accumulation stops. It is possible to speed up the recovery time twice when the assets reach 20 thousand. The next levels of improvement - buying a booster at the set of 200, 400 and 600 K coins with further growth. The automatic mode of asset accumulation is started when the participant gains 2 million coins and buys this improvement.
 
Now a bit of a breakdown of the numbers in the game:
 
Merehead team explains in detail the mechanics and aspects of the clicker, being aware of how to create P2E games. We show the parameters of the set of in-game assets without taking into account the daily Turbo & Rechardge boosters (2 kinds and 3 attempts), which increase the power and energy recovery rate by times. For the basic improvement of boosters, points (within 300K - 3 million) are mined from the Earn category (subsections Quests, Battles & Tasks).
In the fall, the Yumify app will start running a wallet, launching tokens and NFT. From 2025, the second season with tokenization will begin. The project looks promising, even though the prospects are vague for now.
The developers and partners of the startup promise that the project will be a connection of Web2 and Web3. Such a clicker with development and support, attracting up to a million active gamers at I-II stages costs ~ $100-200K. The income is mostly provided by advertising campaigns of proven distributors and cryptocurrency companies, not by gamers.
 
You can increase the number of in-game coins you receive by buying feature packs in the store for in-game coins or "stars". Coins, meanwhile, can be earned not only by tapping on the iOS or Android screen, but also in the Tasks section (go to a channel or group, subscribe to them (unsubscribing will not affect the number of coins), watch ads, invite friends). Receiving coins and energy must be balanced - if there is a shortage of energy, the participant will not be able to gain assets.
 
The Top 100 list includes gamers who have managed to accumulate from 5 to 190 billion coins. For guessing the daily combo (or finding) provides a reward of 10 million coins. While the base value of the tap reward is 1 coin, as levels increase, it is possible to achieve a reward of 400+ coins for a single tap on the screen even on the first day of play. The leaderboard overview shows that the first 11 positions are occupied by developers with 40-190 billion coins. On the 20th position the player has 15 billion coins, on the 30th - 10, 40th and 50th - within 7 and 7.7 billion.
 
A player who receives 400 coins for one tap can click 140 thousand coins per minute (345 taps per minute or 5.8 times per second). Accordingly, an hour of continuous tapping on the screen with the pad of your finger (if your muscles can withstand it and you don't get bored with the process) will bring up to 8.4 million coins. It's ridiculous: it turns out that with a reward of 1000 coins per tap, a participant must tap for 14 thousand 493 minutes (242 hours or 20 days of 12 hours each) in order to enter the bottom of the top 100 with 5 billion coins. It will take 38 times as much time (more than a year around the clock) to tap 190 billion coins (1st place).
 
This is the same principle of clickers. In Scratch, in a few minutes, knowing the basic algorithm of commands, you can create a simple tapping game like a ball flying into a basket or hitting the walls. Externally, nothing complicated - connecting simple blocks, aligning them to the coordinates of the abscissa and ordinate axes, adding a few unobtrusive sounds - and the basis of the tapping game is ready. In-game coins and simple meme coins, linking to a cryptocurrency like TON or ETC, thinking about life strategy - this is already working out the parameters of tokenomics clicker. The finished application is attached to a Telegram bot.
It's important for the community to develop and grow in order to take its rightful place in the complex hierarchy of clicker games. For this purpose, they create channels with comments, groups for free communication. Solid projects make a website with contacts, news and press releases. The final stage of the project after the launch and growth of CA is listing and airdrop. Numerical indicators of financing are calculated so that the expected income does not depend entirely on the number of gamers and does not represent a pyramid scheme.
Externally, the quality package of Taptether clicker is attractive - a solid link to USDT, stablecoins, but the % rate of 100-300% initially alarmed. The result - stop payments from 22.07.2024. Hexn with 3 million users got a scam rating due to lack of listing, roadmap and airdrop reports. Similar flaws sent Vrooomy Io, Potus click presidential election simulator, First Grow and other tappals like space clicker Era Of Explorers to this category.
At the stage of clicker deployment, it is important to monitor errors and respond to complaints. There are situations when a player's results are halved by tapping with 3-4 fingers: there was a million, now it's 500 thousand. Such errors must be prevented, otherwise the participant will not see the point of pumping levels to the maximum if the achievements are periodically reduced by 10-50%. Inquisitive gamers will start looking for information about the reasons for this, find content about the theory of Berres Skinner and realize that their desire to accumulate is cleverly used, "cheating" by zeroing a large share of honestly tapped 3-5 fingers assets.
Relaxed graphics and sounds, friendly and humanistic gameplay, paid and free activation of boosters with exponential growth in the rate of in-game currency are the key provisions of Telegram clicker creation. Incremental models and designs based on Skinner's theory, pre-scam diagnostics before deploying the Telegram app add solidity and confidence that there will be a fair listing and generous airdrop.
Yumify and Notcoin are examples of high-quality clickers with friendly gameplay, which Merehead IT developers are guided by. ZigZag is a cheap, simplified version of tapping, where the gamer is permanently tied to the smartphone and therefore is much less comfortable.
If such a development is needed, write directly to contacts. As a result of the interview, you will get a consultation on the idea, roadmap and prospects of clicker bot in Telegram. Over the quarter, we will create and promote the Web3 element together, during the Q4 diamond season. Remember: statistics show that out of a billion messenger users, the CA of each successful clicker becomes 10-25 million people.